A Whole New World - by Janet Raye Stevens
"One of my challenges [as a writer] is to make sure that I'm giving the reader details that the character cares abut rather than details that I care about. I'd say that's the key to world-building." -Jess Anderson
Well, that’s the end of my post this month—Jess Anderson
said it all for me and in far fewer words than I would use.
See you in June!
Ha, okay, guess I’ll stick around a bit longer to elaborate
on this month’s theme: world-building. Every author world-builds in their own
way, as you will discover reading what each of us posts on YAOTL this month.
And there is no right way, as long as the author creates a world readers
connect to, care about, and believe in.
When I start a project, I begin with an idea, a setting, an
inciting incident (and sometimes a wow finish), and of course, the characters. Vague,
I know. Even vaguer when I tell you I’m a committed “pantser,” with no idea
where I’m going to end up when I sit down to write. This confession probably just
gave every plotter reading this the vapors, but that’s the way I roll.
So, here I am, sitting at my computer (a big, ol’ old
fashioned desktop, mind you!), building my world. The setting comes to life as
my characters take shape and the plot unfolds from my fingertips. This is where
pantsing gets tricky, because—research.
Whether you’re writing an
action-adventure set in a sci-fi universe or a contemporary story about high
school friends falling in love, you’ve got to know stuff about where you are. People,
places, things, slang, customs, laws, mores, clothing, no clothing, money,
castes, foods and on and on need to be looked into.
Whether you start off with your research at the beginning of
a project, like a plotter, or, if you’re a pantser like me and end up with piles
of files, a slew of sticky notes, and twenty seven 8x10 color glossy pictures
with circles and arrows and a paragraph on the back of each when you’ve
completed your manuscript, that research is key to finding those details that
will, hopefully, make the reader care about your world and characters.
Something's fishy here! |
Our friend Google is a great starting point for any kind of
world you’re creating, even for a Sci-Fi. Google is the quickest and easiest
way to dig up strange plants and flowers, names for moons and planets, odd and
unusual animals or fish (have you seen the amazing creatures that swim in our
oceans?). It’s also great for finding names and thingamabobs other authors have
used in their works, so you can avoid repetition and ensure your six-legged
camel-like creature with the snaggle tooth is unique.
Museums and libraries are great places to find details for
your world. For example, museum paintings and other artwork can give you a glimpse
into Renaissance fashion and customs, libraries will give it context with
scholarly works you can access for free. Local libraries are a treasure trove of
town reports, street directories, and newspaper clippings that may seem
mundane, but provide insight into daily life of another era. Plus, libraries
(and local history museums) sometimes have odd and wonderful artifacts you can see
up close and personal.
Who knew you could find a wreath of human hair at the library? |
And don’t forget primary sources. My stepfather was a
collector of all things important and trivial, ranging from the hoops his
great-grandmother wore under her skirts in the 1870s to every issue of Mac
World Magazine ever printed. He also kept a bunch of newspapers from the 1940s,
his WWII Signal Corps uniforms, and Chinese money from when he was posted
there. I write mystery set in WWII, so you can imagine how valuable it is to be
able to see and touch these materials.
May 1945, and jobs for women were plentiful |
Which brings me to another and most valuable primary source—people.
If your protagonist is a kid whose dad/mom is a cop, talk to a cop, see how
he/she moves and speaks and how they relate to their own kids.
I talked to my
stepfather a lot about his war experiences, and will never forget his story of being
put up in a hotel in Miami during basic training and how, each morning, a truck
would back up to the patio door and fresh oranges would spill off. He could
still remember the smell. I haven’t used it yet in a story, but will someday.
Well, I’ve sort of run on, so I’ll close with this final bit
of world-building advice:
"I'm not going to tell you how to start a bug-powered vehicle, I'm just going to put you inside one with somebody who knows how, and send you off on a ride." - Kameron Hurley
That means, use what you learn wisely, but sparingly.
Don’t overwhelm your reader with facts and figures and dates and details, or
they’ll check out. Give them the details they care about, that engages them,
and makes them eager to strap in for that ride to a whole new world!
Enjoyed this. I find dreams, particularly nightmares are good settings fodder, but I'm writing more short horror/mystery than anything else now.
ReplyDeleteOoh, dreams--so true! I get a lot of ideas from dreams (if I remember to write them down before I forget!). I admire your ability to write horror; wish I could. Thanks for commenting, Berek.
ReplyDeleteMan, I love that quote. It's a great rule to remember.
ReplyDelete