Good World-Building is the Best Gift (Courtney McKinney-Whitaker)
The most
important thing I know about world-building is that you have to do it.
There's no
skipping it, even if you're writing contemporary fiction, or heck, even if
you're writing contemporary nonfiction.
I often see
world-building treated like it's reserved for fantasy or science fiction, but whenever
you write a novel, or a memoir, or whatever, you're inviting readers to enter
the world you've created, which is definitely a different world from the one your
reader lives in (unless your book is a memoir and they actually lived it with
you). Even different high schools in the same town have different cultures.
But
world-building isn't a chore. Done right, it can be really fun to design the
details of your characters' lives and interesting to try out things that are
part of their world.
What do your
characters eat? Eat that.
What books
have they read? Read them.
What games
do they play? Play them.
What music
do they listen to? Listen to it.
How do they
get in touch with other people? Try that. (If you can. I'm sure George R.R. Martin
doesn't send people ravens and J.K. Rowling doesn't send letters by owl.)
I appreciate
good world-building so much, especially in these rough times, when sometimes I
just want to step out of this world and into another one for a while. What a
gift you're giving your reader—to take them out of their world and immerse them
in the one you've created, for a little while.
That's such a lovely thought. And it's true--I love visiting all those other worlds.
ReplyDeleteIt's how I stay sane!
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